Nice casual game. Sound and artwork design were very well done. Nice story. Why did the cave in happen? Chainsaw in the creepy underground cave cell and all the trees are cut down around the main house? What is going on in this story. Only the onions are in a barrel? Who are these people? lol.
Thanks for playing! None of it really made much sense, but a part of me thought it was too redundant to have every veggie be found in a patch. A barrel seemed silly and fun (:
the cave in was just an excuse to isolate the player (ex: i asked myself, why doesnt the player character just leave or go to the store? Bam, cave in lol)
Everyone is just strange and quirky, and I thought that felt more whimsical than anything completely grounded in reality! Just silly stuff, nothing too serious, all for fun 🫰🏽
I was looking for potatoes literally couldnt find them so i started looking for hints. and boom i clicked something wrong and my game is GONE. i was playing on browser :( but i'll sure play it again. I LOVED ITT!!
Oh nooo! I'm so sorry, i seem to only be having trouble with this game lately ><;; was it a game crash or do you remember if it was something specific that popped up? Thank you for playing though;;
even if it was short i rlly enjoyed exploring the world! i love interacting with everything, so i was rlly happy with this game! the illustrations are very sweet and i loved the bonus room :) didnt knew your work, i will be playing your other games, thanks for the effort!
aw thanks so much for such a sweet comment!! I'm so grateful that people really like this little project- it's very encouraging!! I apologize if you do play my other work, as they're vastly different on tone than this one 😭 but I appreciate it all the same!! Thank you, this made me really smile ❤️
Ham-ha! I really enjoyed this cute, little game. My favorite part overall is that you took a human, "mundane" experience such as using the meat before it goes bad and turning it into a little adventure. I love when narratives romanticize the cozy, average moments in life because those are the moments that we as average people experience the most. That's the appeal of 'cottagecore' LOL. Though Stew Quest captures a quaint feeling beyond just aesthetic.
There were other moments that reinforce this average narrative such as Ms. MC commenting on the pile of clothes that she needs to donate which was relatable to me as someone who ALSO has a box of unsorted clothes to donate. 🤣 I appreciated that these moments of cozy, mundanity were complimented by MC’s quirky commentary and (hopefully) larger than life moments such as stealing the neighbors potatoes and garden key. Breaking and entering is truly a staple of RPGs of any kind, so it was a much appreciated balance.
The extras room at the end of the game was a unique way to show your thoughts on the game. It’s a very cool idea! I agree that having the MC be silent wouldn’t have worked for this game. Her humor and silly quips were what gave the game its charm. The mechanics, music, and tileset supported MC rather than carrying the experience on their own. I really loved the brown-toned tiles and music! It was so cozy~!
Overall, I loved how you reframed a simple quest about a daily task into an adventure, or rather a ‘Stew-venture.’ Great work!!
Thank you so so much for such a detailed and very sweet comment!! I'm glad my silly humor was able to shine through with this little game! I had a lot of fun writing the dialogue, and I definitely pulled from my own experiences as well. (We have SO much stuff still in boxes from years ago 😭)
I've always wanted to make a little cozy game, and the tileset really helped inspire that for me! I'm so glad you enjoyed it so much, it was actually quite difficult to find music I was pleased with (picking spooky or creepy music is way easier haha!), so that was a challenge too. I'm glad it all came together into a cohesive little adventure, and it was a real happy experience getting to do so with my husband ❤️.
Adding bonus rooms is something I'm fond of, and I enjoy being able to pull back the curtain on gamedev stuff! I like when other authors have games like that- you always want to know more or at least i always do- always wanting to know as much lore or info about characters or development even in a debug room! Aah but I digress-
Thank you so so much!! My husband has seen and appreciates your kind words as well! :>
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Nice casual game. Sound and artwork design were very well done. Nice story. Why did the cave in happen? Chainsaw in the creepy underground cave cell and all the trees are cut down around the main house? What is going on in this story. Only the onions are in a barrel? Who are these people? lol.
Thanks for playing! None of it really made much sense, but a part of me thought it was too redundant to have every veggie be found in a patch. A barrel seemed silly and fun (:
the cave in was just an excuse to isolate the player (ex: i asked myself, why doesnt the player character just leave or go to the store? Bam, cave in lol)
Everyone is just strange and quirky, and I thought that felt more whimsical than anything completely grounded in reality! Just silly stuff, nothing too serious, all for fun 🫰🏽
it’s a good story. It makes the player ask questions and want to explore the universe more. Really nice game design.
HOW MANY FLOWERS UNLOCKS THE DOOR, I'VE TRIED INPUTTING: 04, 08, 16, 23, AND 26. Am I just stupid? T-T
hello! It was asking how many of the yellow flowers are visible. I know it's hard to see in the sunset overlay,but: The answer is 12 :>
Thank you so much, I was loosing my mind over this lmao
I think someone reposted your game with a different name
https://umbragame.itch.io/alices-stew
thank you for letting me know. Ive reported the game!
im just wondering bc it has a option to explore more before u go in the house to make stew is it a secret ending?
Hello! There is only one ending (: thank you for playing!
ok tyy!
the real onions were shovels we've made along this stew-venture...
I wish I could eat an onion-y stew right about now 😔 (thanks for playing! :3 )
An absolute delight! Please, make more games like this!
Hello, I'm glad you liked it! I'd like to make something like this again sometime, but horror is my true passion :> thank you!
Oh don't get me wrong, horror is my fav game genre and I love what you do, but it's nice to have a little nugget of joy sometimes. :D
I was looking for potatoes literally couldnt find them so i started looking for hints. and boom i clicked something wrong and my game is GONE. i was playing on browser :( but i'll sure play it again. I LOVED ITT!!
Oh nooo! I'm so sorry, i seem to only be having trouble with this game lately ><;; was it a game crash or do you remember if it was something specific that popped up? Thank you for playing though;;
no no something else opened on the itch.io site and when i got back to the game it opened with a new game :"D
edit: i finished the game!! love the concept of bonus room!! so cute
oh, I see! Haha, I'm still sorry that happened! But, I'm glad you got to play till the end! Thank you again so much!
This was so Cute and Fun!! Loved the Fruity ending so Much!! T^T
😭😭hahaah thank you so much!!
even if it was short i rlly enjoyed exploring the world! i love interacting with everything, so i was rlly happy with this game! the illustrations are very sweet and i loved the bonus room :) didnt knew your work, i will be playing your other games, thanks for the effort!
aw thanks so much for such a sweet comment!! I'm so grateful that people really like this little project- it's very encouraging!! I apologize if you do play my other work, as they're vastly different on tone than this one 😭 but I appreciate it all the same!! Thank you, this made me really smile ❤️
Lovely! What a sweet little game. A nice, warm welcome to a cozy life.
Thank you so much!! :>
this is sooooo audhd 'I want to eat this specific thing and I will hyperfixate on making that happen at all costs' coded, loved it
haha thank you!! I have ASD and I'd like to think that it played a roll in my game making (Probably true for most of my own, honestly).
Ham-ha! I really enjoyed this cute, little game. My favorite part overall is that you took a human, "mundane" experience such as using the meat before it goes bad and turning it into a little adventure. I love when narratives romanticize the cozy, average moments in life because those are the moments that we as average people experience the most. That's the appeal of 'cottagecore' LOL. Though Stew Quest captures a quaint feeling beyond just aesthetic.
There were other moments that reinforce this average narrative such as Ms. MC commenting on the pile of clothes that she needs to donate which was relatable to me as someone who ALSO has a box of unsorted clothes to donate. 🤣 I appreciated that these moments of cozy, mundanity were complimented by MC’s quirky commentary and (hopefully) larger than life moments such as stealing the neighbors potatoes and garden key. Breaking and entering is truly a staple of RPGs of any kind, so it was a much appreciated balance.
The extras room at the end of the game was a unique way to show your thoughts on the game. It’s a very cool idea! I agree that having the MC be silent wouldn’t have worked for this game. Her humor and silly quips were what gave the game its charm. The mechanics, music, and tileset supported MC rather than carrying the experience on their own. I really loved the brown-toned tiles and music! It was so cozy~!
Overall, I loved how you reframed a simple quest about a daily task into an adventure, or rather a ‘Stew-venture.’ Great work!!
Thank you so so much for such a detailed and very sweet comment!! I'm glad my silly humor was able to shine through with this little game! I had a lot of fun writing the dialogue, and I definitely pulled from my own experiences as well. (We have SO much stuff still in boxes from years ago 😭)
I've always wanted to make a little cozy game, and the tileset really helped inspire that for me! I'm so glad you enjoyed it so much, it was actually quite difficult to find music I was pleased with (picking spooky or creepy music is way easier haha!), so that was a challenge too. I'm glad it all came together into a cohesive little adventure, and it was a real happy experience getting to do so with my husband ❤️.
Adding bonus rooms is something I'm fond of, and I enjoy being able to pull back the curtain on gamedev stuff! I like when other authors have games like that- you always want to know more or at least i always do- always wanting to know as much lore or info about characters or development even in a debug room! Aah but I digress-
Thank you so so much!! My husband has seen and appreciates your kind words as well! :>
i loved the game, just a bit dissapointed there wasnt a separate ending for making the soup with 99 onions and giving wife food poisoning (/j)
good work!
jokes on you- I LOVE ONIONS...ergo...so would the wife! (:< haha, anyways thank you for playing!!
Sorry to whomever last left a comment here- accidentally clicked something and now theyre all gone?? j _ j